> For the complete documentation index, see [llms.txt](https://docs.volt.ai/volt/8EnMblOhYy6VQJFNi0Vz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.volt.ai/volt/8EnMblOhYy6VQJFNi0Vz/faq/detection-capabilities.md).

# Detection Capabilities

## Quick Links

1. [Escalation Path](#escalation-path)
2. [Validator Discretion](#validator-discretion)
3. [Person Down](#rule-person-down)
4. [Weapon](#rule-weapons)
5. [Fight](#rule-fight)
6. [People](#rule-people)
7. [Moving Vehicle](#rule-moving-vehicle)
8. [Object Left Behind](#rule-object-left-behind)
9. [People Loitering](#rule-people-loitering)
10. [Vehicle Loitering](#rule-vehicle-loitering)
11. [Zero Occupancy](#rule-zero-occupancy)
12. [Emergency Vehicle](#rule-emergency-vehicle)
13. [Fire or Smoke](#rule-fire-or-smoke)

## Escalation Path

<figure><img src="/files/JtONRWEdZzskOKz0jWX7" alt=""><figcaption></figcaption></figure>

## Validator Discretion

Our validators receive alerts throughout the day, only events that meet the criteria below will be escalated to assigned first responders (your security team and/or emergency services). Our validators will review the footage to determine escalation. They will use their discretion for edge cases, but err on the side of caution to ensure the safety of everybody.

## \[Rule] Person Down

*A person fallen to the floor will trigger this rule, people lounging will not.*

<figure><img src="/files/luzYl6ICDnwR52cI3WBA" alt=""><figcaption></figcaption></figure>

**Cases we alert for**: <mark style="color:green;">when a person is lying flat on the ground.</mark>

**Cases we don't alert for**: <mark style="color:red;">people lounging on a chair to take a break, people doing yoga in the fitness center, people sitting against a wall.</mark>

**Recommended Uses**: VOLT recommends applying this rule facility-wide.

## \[Rule] Weapons

*Holstered weapons on uniformed officers will not be escalated. All other scenarios will be escalated.*

<figure><img src="/files/0cF2zid3Q3kjGFb679d5" alt=""><figcaption></figcaption></figure>

**Weapons we alert for**: <mark style="color:green;">firearms and bladed weapons.</mark>

**Weapons we don't alert for**: <mark style="color:red;">blunt instruments (golf clubs, baseball bats, etc.).</mark>

**Recommended Uses**: VOLT recommends applying this rule facility-wide.

## \[Rule] Fight

*Two or more people fighting.*

<figure><img src="/files/HIM2XP3VrKuZ3jYvI6YS" alt=""><figcaption></figcaption></figure>

**Recommended Uses**: VOLT recommends applying this rule facility-wide.

## \[Rule] People

*A minimum or maximum number of people in a given area can be enforced by this rule and configured in the portal.*

<figure><img src="/files/jIQ4kppU8FQ74JGsngqE" alt=""><figcaption></figcaption></figure>

**Cases we alert for**: <mark style="color:green;">person(s) in camera frame.</mark>

**Recommended Uses**:&#x20;

* Trespassing (ex. 1 or more people in an area off-hours)
* Enforcing minimum/maximum occupancy in rooms/areas (ex. 2 or more people in server room)
* Crowd forming (ex. 15 or more people)

## \[Rule] Moving Vehicle

*A moving vehicle will trigger this rule, an idle vehicle will not.*

<figure><img src="/files/CqCQoSJlocTMJMJQIkmd" alt=""><figcaption></figcaption></figure>

**Vehicles we alert for**: <mark style="color:green;">cars, trucks, and golf karts.</mark>

**Vehicles we don't alert for:** <mark style="color:red;">bicycles, motorcycles, bulldozers, etc.</mark>

**Recommended Uses**:&#x20;

* Trespassing (ex. moving vehicle in parking lot off-hours)
* Vehicle in restricted area (ex. moving vehicle on new grass)

## \[Rule] Object Left Behind

*An object remaining idle for 60 seconds will trigger this rule, this duration can be adjusted in the portal.*

<figure><img src="/files/3wPOL8ntimpyuRZpy7n6" alt=""><figcaption></figcaption></figure>

**Objects we alert for**: <mark style="color:green;">backpacks, suitcases, duffel bags.</mark>

**Objects we don't alert for**: <mark style="color:red;">boxes, buckets, shopping bags, tool boxes, etc.</mark>

**Recommended Uses**: Objects left in lobby areas.

## \[Rule] People Loitering

*People in a given area for a specified duration, adjustable in the portal.*

<figure><img src="/files/nMU0fWVG1t4HkA9PYoE5" alt=""><figcaption></figcaption></figure>

**Cases we alert for**: <mark style="color:green;">person(s) in camera frame.</mark>

**Recommended Uses**:&#x20;

* Person waiting in lobby for 15+ minutes.
* Vandalism (ex. person loitering for 5+ mins on exterior cam).
* Person waiting in elevator lobby for 5+ minutes.

## \[Rule] Vehicle Loitering

*A vehicle in a given area for a specified duration, adjustable in the portal.*

<figure><img src="/files/ZNUKsLWJ4OgyAx4ZvDeY" alt=""><figcaption></figcaption></figure>

**Vehicles we alert for**: <mark style="color:green;">cars and trucks.</mark>

**Vehicles we don't alert for**: <mark style="color:red;">bicycles, motorcycles, golf carts, bulldozers, etc.</mark>

**Recommended Uses**: Vehicles parked in an area not designated for pick-ups.

## \[Rule] Zero Occupancy

*An area with 0 people detected for a specified duration of time, adjustable in the portal.*

<figure><img src="/files/6v7vMCvVw6S8l8B7YP9L" alt=""><figcaption></figcaption></figure>

**Recommended Uses**: Hospitality/Security desks that require 1 or more people to be present.

## \[Rule] Emergency Vehicle

*Emergency vehicles present with lights flashing.*

<figure><img src="/files/Xg9AZu5ovafKDOpyPeX2" alt=""><figcaption></figcaption></figure>

**Vehicles we alert for**: <mark style="color:$success;">police cars, fire trucks, and ambulances.</mark>

**Vehicles we don't alert for**: <mark style="color:red;">unmarked vehicles with lights.</mark>

**Recommended Uses**: Visibility into emergency vehicle activity in any given area.

## \[Rule] Fire or Smoke

*Fire or smoke visible in a camera view.*

<figure><img src="/files/J20jQPUIn2pLZ8nsB0C3" alt=""><figcaption></figcaption></figure>

**We alert for**: <mark style="color:green;">visible smoke, open flames, or fire-related visual indicators.</mark>

**We don't alert for**: <mark style="color:red;">fog, steam, dust, vehicle exhaust, or temporary visual obstructions.</mark>

**Recommended Uses**: Early detection of fire or smoke indoor or outdoor to enable rapid emergency response.


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